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Amnesia custom story pack
Amnesia custom story pack










amnesia custom story pack

If your story is not in there, something went awry, but you caught it early. Pick the dev user profile, and check the custom story button. The main menu will pop up as if on a standard game.

amnesia custom story pack

If it says 'ShowMenu=“false”', change it to say 'ShowMenu=“true”'. Right after the start, of the file, you have a setting called 'ShowMenu'. We need to make just one change, I have found, to make custom story content load perfectly fine. Towards the start of the development environment setup, you set some things in main_settings.cfg, in your user settings directory (My Documents for us Windows folk – and ~/.frictionalgames/Amnesia/Main for us Linux folks ). That is inefficient and prone to mistakes for me, so I found a quick fix for it, so the game will read the custom story content despite debug mode. Or, you have to test frequently outside of dev mode. This forces you to work in the main game folders, and pack up everything you need when everything is complete. Loading something that you are working on in the custom story folder through the debug menu alone does not appear to load the custom story content, such as the extra language file and any entities in the custom stories folder. When you follow the dev environment setup word for word, it seems to cancel out the custom story effort. You followed the custom story setup and the dev environment setup word for word, and that means there's a few mixups. If you're mapping for Amnesia, likelihood is that you are mapping under a custom story, in the custom story folder in the Amnesia directory.












Amnesia custom story pack